Rainbow Six hitting a milestone gives hope for the future.

Before Rainbow Six Seige was even released I wrote an article about if consoles were ready for multiplayer only games. I hesitantly said yes. The past experiences that I had during that time with multiplayer only games had not been great. Servers had been shut down because of company problems, and player counts would be up one week and would be extremely low the next. I was admittedly scorn by them, but I forgot how big Rainbow Six was.

Rainbow Six Seige has hit 20 million players with 2.3 million playing every day. That is an achievement so congratulations to Ubisoft. To maintain that and continue to move forward and keep putting out content for your players is what has kept you all going this far.

Rainbow Six Siege was released in December of 2015 with the bold move to drop their single player story mode to have just a multiplayer only game which worked out it in their favor. The game biggest attribute was its multiplayer despite both of the first two iterations of series including single player. Focusing only on multiplayer gave fans of the series hope that the multiplayer that it would be the best out of the series.


Ubisoft’s bold decision did also give hope to Gamers that other series would redirect their focus on specific parts of their games and now would be the perfect time to try. For instance Call of Duty.  No, they should not drop their single player because many people actually play it. They should, however, make Call of Duty Zombies its own separate entity instead of having a new version with every release. It would give them room to try different things and maybe have a huge success based on something that is very popular.


Rainbow Six Seige has done something that was huge. They took a chance and it worked but it couldn’t have worked without the dedication of the fans and without a dedicated team. Also, check out this trailer for their upcoming DLC for Rainbow Six called Operation Blood Orchid which has theme parked based maps.


Did the Assassin’s Creed Series destroy itself?

It has been awhile since I have played an Assassin’s Creed game.Ubisoft has taken a break on their main annual series. The fourth game in the series got mixed reviews and many said that Assassins’s Creed Unity was a technical mess.

Anyways, it has been awhile and I feel bad. The series,  once upon a time, was one of my favorites. The story was great and the characters were good. Overall it was a solid series. Then they turned it annual.

It was fine at first, then it became the same every year. Game play is is fun, but there is not much they can add besides different missions, different types of game modes, or small amount of detailed things. The multiplayer has became a staple in the game and Ubisoft has to continue adding more content to balance it in the game.  With it coming out every year, they continued Ezio’s story but after that they moved on the Assassin’s Creed 3.

The ending of Assassin’s Creed 3 which is when the series story really ended.  The question now is where do they go?

I think that is where the issue lies. The war between the Templars and Assassins is now bigger than ever so the ideas can still be there. There can be another Animus user like Desmond that can be followed. The series still has a lot of potential. I almost forgot that a movie was coming out so there are still story ideas.

I really look forward to what they are going to do next with the series because now they have had a break. Also, Watch Dogs and Assassin’s Creed are technically all in one universe so they could keep it going in some type of form.  If they wanted to change the game play they can get ambitious, and start doing different things that might be frowned upon but do it anyway.

It is just now finding the narrative and continuing on with it.