Before Rainbow Six Seige was even released I wrote an article about if consoles were ready for multiplayer only games. I hesitantly said yes. The past experiences that I had during that time with multiplayer only games had not been great. Servers had been shut down because of company problems, and player counts would be up one week and would be extremely low the next. I was admittedly scorn by them, but I forgot how big Rainbow Six was.
Rainbow Six Seige has hit 20 million players with 2.3 million playing every day. That is an achievement so congratulations to Ubisoft. To maintain that and continue to move forward and keep putting out content for your players is what has kept you all going this far.
Rainbow Six Siege was released in December of 2015 with the bold move to drop their single player story mode to have just a multiplayer only game which worked out it in their favor. The game biggest attribute was its multiplayer despite both of the first two iterations of series including single player. Focusing only on multiplayer gave fans of the series hope that the multiplayer that it would be the best out of the series.
Ubisoft’s bold decision did also give hope to Gamers that other series would redirect their focus on specific parts of their games and now would be the perfect time to try. For instance Call of Duty. No, they should not drop their single player because many people actually play it. They should, however, make Call of Duty Zombies its own separate entity instead of having a new version with every release. It would give them room to try different things and maybe have a huge success based on something that is very popular.
Rainbow Six Seige has done something that was huge. They took a chance and it worked but it couldn’t have worked without the dedication of the fans and without a dedicated team. Also, check out this trailer for their upcoming DLC for Rainbow Six called Operation Blood Orchid which has theme parked based maps.
So you skipped a game that has multiplayer, for whatever reason, and now you have the opportunity to play it. I understand the feeling. Jumping into a multiplayer scene late is an awful risk, but there are ways to overcome.
1. Is it worth the time?
If it is dead, it is dead. Multiplayer scenes die all the time, which is a terrible thing because people really enjoy certain games competitive modes and can not play them. Also, some games get plagued with hackers which could put you in a bad spot. So figure out if it is worth spending time learning it, or grind for your few achievements and be done. Also, some publishers shut down their servers and some do not so that would be great information to have before you really sink your teeth in.
2. Find people who are better than you
When I first started playing competitive games it had been months and years since these games came out. I eventually met people online who kicked me in the dirt and for me allowing that threw me some pointers. For example, in Halo 3 this guy invited me to a private lobby and he destroyed me. He paid attention to how I was shooting and told me to that hit location and learning the weapon matters a lot. Someone might think that is simple, but it helped me become so much better.
3. Make friends
If the servers are never removed you and the people you meet will always have that one game you all can play. This is a cool way to meet new people and join a community. Also, friends always make games more fun. You could also convince people you know to buy the game as well and play with you.
4. Go to the Boards
Communities are often still active for awhile with a few people still wanting to play despite the dying population. Go to these communities on Reddit or Google Plus and find some people. If you are achievement hunting it works the same way, ask someone to play. People are generally very kind about it and are always ready to get gaming. This is also a good determination of whether you should invest time in a game or not. If the community is actively talking or is saying they are moving on, you should too.
5. Do not buy the DLC at first.
When playing games like Halo 3 and Modern Warfare there were always people playing, but I never bought the DLC. Do I wish I had? For Halo, yes and Modern Warfare, no. Halo fans were more dedicated to the series and they have systems in place that penalize people for cheating and leaving games. I could come back and my experience would still be great. I would also have people to play with. For Modern Warfare, hackers invaded that game and there was no moderation. The game had no penalization for cheaters and Call of Duty fans eventually move on after the hackers move in. Another big consideration with this is time. How much time do you intend to play and how much time do think the game will have until the population leaves.
Ifthis helps in anyway and keeps you playing the games you like. If you thought this was a waste of time comment so I don’t ever have to do this again. Have fun out there everyone.
I remember when ghosts was first announced and fish AI was the only “next gen” thing about it, but Call of Duty Ghosts became one of the most hated Call of Duty’s in the series. That’s not the point of this article but it is part of it.
I picked up the hardened edition of Ghosts on sale about maybe a year and a half go.Went through the campaign and somewhat enjoyed it which saddens me personally because I doubt that this is getting a sequel. Moving on to the multiplayer, it felt like Call of Duty at first. I have picked it up recently and I started to get that same feeling that I got when I stopped playing.
The maps are all seemingly large for no reason slowing down the normal fast paced gameplay. I thought this was because they were going to increase the player count in matches (6v6 to 8v8). The new movement system with sliding and leaning felt very useless even if it was kind of cool. The weaponry felt very limited with the new system of squad points. The thing that about that bothers me the most about it is that I never felt like a good player. In every game prior I had the moment where I have done really amazing and deserved MVP accolades. This game not so much. I never get the triumphant feeling of winning because I am terrible at it. I thought to myself what was so different?
Mainly the multiplayer is not as good.Nothing felt the same. The movements felt more sluggish, the perk system had become even more overly complicated, and it did not seem as smooth as the previous Call of Duties. The issue with this game is that it felt like it was meant to change a lot and it failed because of them trying to be ambitious in parts where there were no changes needed.
Ghost changed it Call of Duty because it showed that change was not good for the series. Ghosts was the catalyst. The more they change Call of Duty from what it is the more people leave. The people asked for change but to change it from what it was to whatever it is now. I only mean in the multiplayer aspect of course because that is the reason it sells.
I looked at this from another game standpoint that being Battlefield. Battlefield has gone to different historical periods, but the game plays the exact same way every time. They make the movements more fluid and change the guns and vehicles, and they change the maps. A battlefield player could skip an iteration, play the next one and be a worthy competitor like they never left.
Ghosts was the Call of Duty that started the move towards change, but was it really a good thing?